Map progress will be transferred, along with Shaped maps and Sextants. When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League). In addition, each pair of leagues has a set of optional challenges that can be completed for a prize. Challenge leagues are currently released on a 13 week cycle.
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These leagues are intended to introduce and test new content while providing players with a fresh economy. Periodically, two new leagues are created and the previous two challenge leagues are removed. When a league ends, the characters are not lost but transferred to one of the permanent leagues.Ī visualization of how challenge leagues interact with permanent leagues. They are usually defined by specific modifiers or features that the permanent leagues don't have. Temporary leagues have a set duration, which can vary from 12 minutes to four months. Players can't access these characters or their inventories void characters can only be deleted or kept as a sort of trophy. SSF Hardcore has the hardcore and SSF flagsĬharacters used in certain races (notably Descent, Descent: Champions and Endless Ledge races) are afterwards sent to a Void League instead of being deleted.SSF Standard is the default league with the SSF flag.In these leagues, player's can't trade or party with other players and have to rely solely on the items they find themselves. In addition to standard and hardcore, a Solo Self-Found variant for each exists. Hardcore is equivalent to permadeath in other RPGs, though characters and items are not automatically deleted. Hardcore has the hardcore modifier, meaning characters who die are moved to Standard.Standard is the default league and has no modifiers.If you do see a notable discrepancy between the calculation and simulation please let me know by going to the About page and sending me a detailed message. If your setup results in this I highly recommend using simulation as an extra validation.
Gamepedia poe mod#
From experience, most of the calculation errors I've encountered (and since fixed) come from setups that leave the affix pool disproportionately skewed towards one mod in particular. When working with high-probability calculations (= 1 000 000) at the bottom before spending in-game currency. I make it available to the community so everyone can enjoy the same advantages. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. Many features are still in an experimental stage and might require fine-tuning. This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. New features are added regularly, please check out the Changelog page to see what is new and what is in the works at the bottom of the page. Set the iLVL of your item to optimize your results by blocking certain mods.Search the whole modpool to find desired mods.See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be).